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    Categories: C++ OpenCV Tutorials

OpenCV 2.4 & 3.0 Cheatsheet and Differences (C++)

In this post, we’ll talk about the most common OpenCV API’s and their usage. We call this list Cheatsheet because it comes very handy as a reference when you are working on any OpenCV project.

I personally, use it all the time, thus sharing it with everyone.

Let’s begin with the Key OpenCV Classes.

Point_ Template 2D point class
Point3_ Template 3D point class
Size_ Template size (width, height) class
Vec Template short vector class
Matx Template small matrix class
Scalar 4-element vector
Rect Rectangle
Range Integer value range
Mat 2D or multi-dimensional dense array (can be used to store matrices, images, histograms, feature descriptors, voxel volumes etc.)
SparseMat Multi-dimensional sparse array
Ptr Template smart pointer class

 

Now, let’s look at the Matrix Basics:-

  • Matrix Basics Create a matrix

Mat image(240, 320, CV_8UC3);

  • [Re]allocate a pre-declared matrix

image.create(480, 640, CV_8UC3);

  • Create a matrix initialized with a constant

Mat A33(3, 3, CV_32F, Scalar(5));

Mat B33(3, 3, CV_32F);

B33 = Scalar(5);

Mat C33 = Mat::ones(3, 3, CV_32F)*5.;

Mat D33 = Mat::zeros(3, 3, CV_32F) + 5.;

  • Create a matrix initialized with specified values

double a = CV_PI/3; Mat A22 = (Mat_(2, 2) « cos(a), -sin(a), sin(a), cos(a));

float B22data[] = {cos(a), -sin(a), sin(a), cos(a)};

Mat B22 = Mat(2, 2, CV_32F, B22data).clone();

  • Initialize a random matrix

randu(image, Scalar(0), Scalar(256)); // uniform dist

randn(image, Scalar(128), Scalar(10)); // Gaussian dist

  • Convert matrix to/from other structures (without copying the data)

Mat image_alias = image;

float* Idata=new float[480*640*3];

Mat I(480, 640, CV_32FC3, Idata);

vector iptvec(10); Mat iP(iptvec); // iP – 10×1 CV_32SC2 matrix

IplImage* oldC0 = cvCreateImage(cvSize(320,240),16,1);

Mat newC = cvarrToMat(oldC0);

IplImage oldC1 = newC;

CvMat oldC2 = newC; … (with copying the data)

Mat newC2 = cvarrToMat(oldC0).clone();

vector ptvec = Mat_(iP);

For more info, refer to attached file.

http://docs.opencv.org/3.0-last-rst/opencv_cheatsheet.pdf

Below is a short summary on what’s new in 3.0 vs 2.4:

  • Many bug fixes and patches
  • opencv_contrib (http://github.com/itseez/opencv_contrib) repository has been added. A lot of new functionality is there already! opencv_contrib is only compatible with 3.0/master, not 2.4.
  • T-API (transparent API) has been introduced, this is transparent GPU acceleration layer using OpenCL. It does not add any compile-time or runtime dependency of OpenCL.
  • ~40 OpenCV functions have been accelerated using NEON intrinsic
  • Greatly improved and extended Python & Java bindings
  • Improved Android support – now OpenCV Manager is in Java and supports both 2.4 and 3.0.
  • Greatly improved WinRT support, including video capturing and multi-threading capabilities.
  • GSoC projects have been integrated in opencv 3.0 and opencv_contrib. Some of them are :
    • text detection
    • many computational photography algorithms (HDR, inpainting, edge-aware filters, superpixels)
    • tracking and optical flow algorithms
    • new features, including line descriptors, KAZE/AKAZE
    • general use optimization (hill climbing, linear programming)
    • greatly improved Python support, including Python 3.0 support, many new tutorials & samples on how to use OpenCV with Python.
    • 2d shape matching module and 3d surface matching module
    • RGB-D module
    • VTK-based 3D visualization module
      etc.
  • Other features include:
    • biologically inspired vision module
    • DAISY features, LATCH descriptor, improved BRIEF
    • image registration module
      etc.

Hope this helps you

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